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Godot

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games for major desktop platforms (Linux, macOS, Windows) as well as mobile (Android, iOS), and web-based (HTML5) platforms.
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Asserting properties
I haven't started using the "public" class variables that came along with 3.0 so I'm not sure right now how it would work...but asserting that these properties work or exist should be good.
For example you can just reference .position
on something instead of using get_position
or set_position
. I believe these still go through accessors but I haven't made any of these. In my game I'm kee
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Currently it looks like that:
We could use a UI theme there. I'd also rather use styleboxes and piggyback on button and similar nodes than use custom textures.
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Created by Juan Linietsky and Ariel Manzur
- Organization
- godotengine
- Website
- godotengine.org
- Wikipedia
- Wikipedia
The auto-evo run start should be delayed until auto save has happened (or if auto-save is not on, until the fade is complete).