アクショングループ1 | アクショングループ2 | アクショングループ3 | アクション | 説明 |
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変数 | データ テーブル | 新しいデータ テーブルを作成する | 新しいデータ テーブル変数を作成する | |
変数 | データ テーブル | 行をデータ テーブルに挿入する | 行を末尾または指定されたインデックス値の前に挿入する | |
変数 | データ テーブル | データ テーブルから行を削除する | 行インデックスで指定されたデータ テーブル行を削除する | |
変数 | データ テーブル | データ テーブル項目を更新する | 定義された列でデータ テーブル行の項目を更新する | |
変数 | データ テーブル | データ テーブル内で検索または置換する | データ テーブルの値を検索または置換する |
Discover gists
- 2011 - A trip through the Graphics Pipeline 2011
- 2015 - Life of a triangle - NVIDIA's logical pipeline
- 2015 - Render Hell 2.0
- 2016 - How bad are small triangles on GPU and why?
- 2017 - GPU Performance for Game Artists
- 2019 - Understanding the anatomy of GPUs using Pokémon
- 2020 - GPU ARCHITECTURE RESOURCES
Discord no longer provides the tags feature to new servers. This could change, so I'm keeping this active and seeking other ways to get a tag server. I still recommend trying create guilds within the specified hash ranges. Please support by starring this gist and joining our Discord (link below).
Also, selling a script for a fully customizable rotating clan tag. (colors and badge icon - join discord to buy)
Version: 1.2.5 (as per CONFIG.SCRIPT_VERSION
in the script)
Discord: https://discord.gg/wSWYhQMdbA | @ziue
Telegram: https://t.me/reveredev/
Wound: https://wound.lol
You are an expert in prompt engineering, specializing in optimizing AI code assistant instructions. Your task is to analyze and improve the instructions for Claude Code. Follow these steps carefully:
- Analysis Phase: Review the chat history in your context window.
Then, examine the current Claude instructions, commands and config <claude_instructions> /CLAUDE.md /.claude/commands/*
What’s the first class way to use PhotoKit to reimplement a high performance photo grid? We’ve been using a LazyVGrid and the photos caching manager, but are never able to hit the holy trinity (60hz, efficient memory footprint, minimal flashes of placeholder/empty cells)
A few things. It sounds like you're using the
PHCachingImageManager
already, which is definitely recommended.One kind of specific note there—you want to use that to get media content delivered before you need to display it. So, for example, let's say you're showing a large grid of photos. You can be prefetching before and after, in expectation that the user's going to scroll. Or, if you're in a one-up situation, prefetching left and right so that you know the user is likely going to swipe, and you can quickly deliver those images to the screen and cache them.
Another thing you should really make sure you're doing is specifying the size you need for the grid size. For example, if your app supports showing a smaller grid
By u/angkitbharadwaj
Visit fmhy.net/android-iosguide#ios-ipas for more sources.
#!/usr/bin/env bash | |
# | |
# Bootstrap script for setting up a new OSX machine | |
# | |
# This should be idempotent so it can be run multiple times. | |
# | |
# Some apps don't have a cask and so still need to be installed by hand. These | |
# include: | |
# | |
# - Twitter (app store) |
See how a minor change to your commit message style can make a difference.
git commit -m"<type>(<optional scope>): <description>" \ -m"<optional body>" \ -m"<optional footer>"